5e Eladrin Dmg

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I'm confused. I currently have three or four different versions of the Eladrin subrace open in different tabs. Which one is the 'right', 'final' or at least the most recent version?
Also, what are the implications of being either a Wood Elf, High Elf or Eladrin.
And last but not least, can you give me some world building tips regarding an Elven Capital and its general view on the surrounding kingdoms.
If Eladrin are from the Feywild, how can I make my Eladrin invested in the results of the 100 year war in my campaign setting's kingdom?
Eladrin
First appearancePlanescape Monstrous Compendium Appendix II (1995)
Information
TypeOutsider
AlignmentChaotic Good

Eladrin are a fictional race of creatures appearing in the Dungeons & Dragons (D&D) fantasyrole-playing game. Introduced in the Planescape setting of AD&D 2nd edition and D&D 3rd edition, Eladrin were described as a type of celestial of chaotic good alignment and hailed from the plane of Arborea. In D&D 4th edition, Eladrin was introduced as a player race and are instead a race of fey beings, closely akin to elves, and associated with the Feywild.

  • 1Publication history
  • 2Celestial eladrin

Publication history[edit]

Eladrin debuted as several cards in the Blood Wars Card Game in 1995, including the Bralani, Coure, Firre Troops, Ghaele Elite, Noviere Raider, Shiere Crusaders, Faerinaal, Queen's Consort, Gwynarwhyf the Veiled, Tulani Champion, Tulani Warlord, and Faerie Queen Morwel.

  1. In 5th edition, races typically only grant ability score increases (ASI), as is implied by the phrasing of racial traits in the PHB, and by the precedent set by the officially published races. If you must include an ability penalty, it is acceptable to include it here as shorthand. We will not demand you make a separate racial trait just for that.
  2. Eladrin is one of the core player character races in Dungeons& Dragons 4th Edition introduced in the Player's Handbook. Eladrin are similar in height to humans. They are slim, and even the strongest look simply athletic rather than muscular. They have the same range of complexions as humans.
  3. Nov 12, 2014  As someone who routinely disallows PHB races (halflings, half-orcs, drow, tieflings) and creates new ones (leshii, troldfolk, talvijotun, firjotun), I like.

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Advanced Dungeons & Dragons 2nd edition[edit]

Eladrin first appeared in a D&D product in Planescape Monstrous Compendium Appendix II (1995). This book featured the greater eladrin: the tulani, the firre, and the ghaele. And the lesser eladrin: the bralani, the coure, the noviere, and the shiere.[1]

Eladrin were further detailed, and presented as player character options in Warriors of Heaven (1999); Morwel and Vaeros were presented as examples of notable eladrins.[2]

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Dungeons & Dragons 3rd edition[edit]

The ghaele eladrin appears under the celestial entry in the Monster Manual for this edition (2000).[3]

The firre eladrin appears under the celestial entry in the Manual of the Planes (2001).[4]

Savage Species (2003) presented the ghaele eladrin as both a race and a playable class.[5]

Dungeons & Dragons 3.5 edition[edit]

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The bralani and ghaele eladrin appear in the revised Monster Manual for this edition (2003).

The coure, the firre, the shiradi, and the tulani eladrin appear in Book of Exalted Deeds (2003). The book also details the Court of Stars, the celestial paragons of the eladrin: Morwel, Queen of Stars; Faerinaal, the Queen's Consort; and Gwynarwhyf, the Whirling Fury.[6]

The eladrin's role in the tanar'ri uprising in the Abyss was detailed in Fiendish Codex I: Hordes of the Abyss (2006).[7]

Dungeons & Dragons 4th edition[edit]

Eladrin appeared in the preview product for 4th edition, Wizards Presents: Races and Classes (2007).[8]

Eladrin appear as one of the core player character races in the Players Handbook for this edition (2008). They are described as living in the Feywild and are the 4th edition equivalent to High or Grey Elves. The elves are eladrin who made their way to the mortal world after the war between Corellon and Lolth.[9] All elven races have the humanoid type and the fey origin in 4th edition.

The Eladrin also appear in the Monster Manual (2008) for this edition, which includes the eladrin fey knight, the eladrin twilight incanter, the bralani of autumn winds, and the ghaele of winter.[10]

In the Forgotten Realms campaign setting, the Moon and Sun Elves are now subgroups of Eladrin, as opposed to elves, as described in the Forgotten Realms Player's Guide (2008).

The shiere knight is an Eladrin racial Paragon Path in the Player's Handbook 2 (2009).

The eladrin also appeared in the fourth edition Monster Manual 2 (2009).

The spiral tactician is an Eladrin racial Paragon Path in the Martial Power handbook (2010).

The eladrin appeared again as a core character race in the Essentials rulebook Heroes of the Fallen Lands (2010).

Dungeons & Dragons 5th edition[edit]

The eladrin appeared as an elf subrace in the Dungeon Master's Guide (2014), where they were used as an example for creating a new character subrace.[11]

The eladrin appeared in Mordenkainen's Tome of Foes (2018) where they are a subrace of Elves hailing from the feywild and taking on a more magical appearance than in fourth edition. They are available as both a player race and a creature available to be used by the dungeon master.[12]

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Celestial eladrin[edit]

Eladrins are all extraplanar outsiders that share a number of magical powers:

5e Eladrin Dmg Vs Tof

  • They possess Darkvision, the ability to see in the dark.
  • They are immune to electricity and petrification.
  • They are resistant to cold and fire.
  • They can speak with any creature that has a language.

Types of Eladrin[edit]

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  • Coure[1] - Spritelike eladrins that serve more powerful beings as messengers and scouts.
  • Bralani - Wild and feral eladrins that can assume the shape of a whirlwind or zephyr of dust, snow, or sand.
  • Firre[2] - Red-haired elven eladrins that protect works of art and the artists who create them.
  • Ghaele - Knights-errant of the celestials who quietly muster resistance and offer guidance to any of good heart.
  • Noviere - an aquatic eladrin that dwells on Ossa, the second layer of Arborea.
  • Shiere - serve and protect Arborea as the noble knights of the eladrin.
  • Shiradi[3] - Shiradis battle for freedom across the planes, helping the oppressed, deceived, and less fortunate.
  • Tulani - The ancient faerie lords of the eladrin, who roam seeking peace, beauty, and solitude.

The Court of Stars[edit]

The celestial paragons of the eladrins are collectively known as The Court of Stars. The members include:

  • Faerinaal, the Queen's Consort - Oversees the defense of the Court of Stars and liberates eladrins captured by evil forces.
  • Gwynharwyf, the Whirling Fury - Queen Morwel's loyal champion and a barbarian of unparalleled ferocity.
  • Morwel, Queen of Stars - The ruler of the eladrins and the Court of Stars.

Former Members:

  • Ascodel - This former Royal Consort was tricked into a pact with the demonessPale Night, condemning a generation of young eladrins to be eternally bound to the Abyssal layer of Androlynne. Ascodel died fighting to defend these children on Androlynne.
  • Vaeros - The predecessor of Faerinaal perished during a mission to the Abyss to liberate eladrins captured by the forces of evil.

Other publishers[edit]

The azata (including the bralani, ghaele, and lillend) appeared in Paizo Publishing's book Pathfinder Roleplaying Game Bestiary (2009), on page 24-26.[13]

References[edit]

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  1. ^Baker, Rich, Tim Beach, Wolfgang Baur, Michele Carter, and Colin McComb. Planescape Monstrous Compendium Appendix II (TSR, 1995)
  2. ^Perkins, Christopher. Warriors of Heaven (TSR, 1999)
  3. ^Williams, Skip, Jonathan Tweet, and Monte Cook. Monster Manual (Wizards of the Coast, 2000)
  4. ^Grubb, Jeff, Bruce R. Cordell, David Noonan. Manual of the Planes (Wizards of the Coast, 2001)
  5. ^Eckelberry, David, Rich Redman, and Jennifer Clarke Wilkes. Savage Species (Wizards of the Coast, 2003)
  6. ^Wyatt, James, Darrin Drader, Christopher Perkins. Book of Exalted Deeds (Wizards of the Coast, 2003)
  7. ^Jacobs, James, Erik Mona, and Ed Stark. Fiendish Codex I: Hordes of the Abyss (Wizards of the Coast, 2006)
  8. ^Carter, Michele, Richard Baker, James Wyatt, David Noonan, Gwendolyn Kestrel, et al. Wizards Presents: Races and Classes (Wizards of the Coast, 2007)
  9. ^Heinsoo, Rob, Andy Collins, and James Wyatt. Player's Handbook. (Wizards of the Coast, 2008)
  10. ^Mearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual (Wizards of the Coast, 2008)
  11. ^Mearls, Mike; Crawford, Jeremy (2014). Dungeon Master's Guide. Wizards of the Coast.
  12. ^Mearls, Mike; Crawford, Jeremy (2018). Mordenkainen's Tome of Foes. Wizards of the Coast.
  13. ^Bulmahn, Jason (lead designer). Pathfinder Roleplaying Game Bestiary (Paizo Publishing, 2009)

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