Crit Dmg Dnd 5e

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  1. Dnd 5e Crit Fail Chart
  2. Dnd Crit Damage
  3. 5e Spell Crit
  4. Dnd 5e Critical Hit

Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. And other countries. ©2019 Wizards. 5e Critical Hit and Fumble Charts - Critical hit and fumble charts add another layer of variability to combat encounters. A natural 1 or 20 goes from being Critical hit and fumble charts add another layer of variability to combat encounters.

This article is about Greatsword
For other uses of Greatsword, see Greatsword (disambiguation).
This material is published under the OGL
Greatsword
Martial Two-Handed Melee
Critical: 19–20/×2
Range Increment:
Type: Slashing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * 1d4 * 1
Diminutive * 1d6 * 1
Tiny * 1d8 * 2
Small 50 gp 1d10 4 lb. 5
Medium 50 gp 2d6 8 lb. 10
Large 100 gp 3d6 16 lb. 20
Huge * 4d6 * 40
Gargantuan * 6d6 * 80
Colossal * 8d6 * 160
  1. For values marked with an asterisk, the SRD directly gives neither this value nor a means to determine it.

Enhancements[edit]

Greatsword Material Enhancements
Material Average Masterwork1 Hardness hp2 Special
Steel 50 gp 350 gp 10 10
Adamantine 3,050 gp 20 13 Bypass hardness less than 20
Deep Crystal 1,050 gp 10 10 Psionic
Mundane Crystal 350 gp 8 8 No rusting
Darkwood n/a n/a n/a
Iron, Cold 100 gp 400 gp 10 10 Magical enchantments cost an additional 2,000 gp.
Mithral 4,050 gp 15 10 1/2 weight
Silver, Alchemical 230 gp 530 gp 8 3 −1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.
Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6 +72,000 gp3 +12 +60
+7 +98,000 gp3 +14 +70
+8 +128,000 gp3 +16 +80
+9 +162,000 gp3 +18 +90
+10 +200,000 gp3 +20 +100
+11 or more + bonus × bonus
× 20,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also[edit]


Back to Main Page → System Reference Document → Weapons

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Dnd 5e Crit Fail Chart

TitleGreatsword

Brutes are simple warriors who rely on mighty attacks and their own durability to overcome their enemies. Some brutes combine this physical might with tactical cunning. Others just hit things until those things stop hitting back.

Dnd

Brute Force

Starting at 3rd level, you’re able to strike with your weapons with especially brutal force. Whenever you hit with a weapon that you’re proficient with and deal damage, the weapon’s damage increases by an amount based on your level in this class, as shown on the Brute Bonus Damage table.

Brute Bonus Damage
Fighter LevelDamage Increase
3rd1d4
10th1d6
16th1d8
20th1d10

Brutish Durability

Snow leopard dmg. Mac computer cleaner software. Beginning at 7th level, your toughness allows you to shrug off assaults that would devastate others.

Whenever you make a saving throw, roll 1d6 and add the die to your saving throw total. If applying this bonus to a death saving throw increases the total to 20 or higher, you gain the benefits of rolling a 20 on the d20.

Dnd Crit Damage

Additional Fighting Style

5e Spell Crit

At 10th level, you can choose a second option from the Fighting Style class feature.

Dnd 5e Critical Hit

Devastating Critical

Starting at 15th level, when you score a critical hit with a weapon attack, you gain a bonus to that weapon’s damage roll equal to your level in this class.

Survivor

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns in combat, you regain hit points equal to 5 + your Constitution modifier (minimum of 1 hit point). You don’t gain this benefit if you have 0 hit points or if you have more than half of your hit points left.