D3 Does Exploding Palm Dmg Affected Target

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  1. D3 Does Exploding Palm Dmg Affected Target Free
  2. D3 Does Exploding Palm Dmg Affected Target Locations
  3. D3 Does Exploding Palm Dmg Affected Target System
  4. D3 Does Exploding Palm Dmg Affected Target 2017
Selected Class: Monk

D3 Does Exploding Palm Dmg Affected Target Free

  • Primary
  • Secondary
  • Defensive
  • Techniques
  • Focus
  • Mantras

D3 Does Exploding Palm Dmg Affected Target Locations

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D3 Does Exploding Palm Dmg Affected Target System

22 Entries
PrimaryProc Rate per Hit/Tick
Fists of Thunder

Generate:14 Spirit per attack

Teleport to your target and unleash a series of extremely fast punches that deal 200% weapon damage as Lightning.

Every third hit deals 400% weapon damage as Lightning split between all enemies in front of you.

Deadly Reach

Generate:12 Spirit per attack

Project lines of pure force over a short distance for 150% weapon damage as Physical.

Every third hit has a 50% chance to knock enemies up into the air.

Crippling Wave

Generate:12 Spirit per attack

Unleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you.

Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.

Way of the Hundred Fists

Generate:12 Spirit per attack

Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical.

SecondaryProc Rate per Hit/Tick
Lashing Tail Kick

Cost:50 Spirit

Unleash a deadly roundhouse kick that deals 755% weapon damage as Physical.

Tempest Rush

Cost:30 Spirit

Charge directly through your enemies, dealing 390% weapon damage while running.

Wave of Light

Cost:75 Spirit

Focus a wave of light that crushes enemies for 835% weapon damage as Holy.

DefensiveProc Rate per Hit/Tick
Blinding Flash

Cooldown:15 seconds

Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.

Breath of Heaven

Cooldown:15 seconds

A blast of divine energy heals you and all allies within 12 yards for 69735 - 91192 Life.

Heal amount is increased by 30% of your Health Globe Healing Bonus.

Serenity

Cooldown:16 seconds

You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.

This ability does not start its cooldown until after its effects expire.

Inner Sanctuary

Cooldown:20 seconds

Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside.

TechniquesProc Rate per Hit/Tick
Dashing Strike

Cost:1 Charge

Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.

You gain a charge every 8 seconds and can have up to 2 charges stored at a time.

Exploding Palm

Cost:40 Spirit

Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies.

Sweeping Wind

Cost:75 Spirit

Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.

FocusProc Rate per Hit/Tick
Cyclone Strike

Cost:50 Spirit

Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.

Seven-Sided Strike

Cost:50 Spirit
Cooldown:30 seconds

Dash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes.

This ability does not start its cooldown until after its effects expire.

Mystic Ally

Cooldown:30 seconds

Active: Your mystic ally has its damage increased by 50% for 10 seconds.

Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.

Epiphany

Cooldown:60 seconds

Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.

MantrasProc Rate per Hit/Tick
Mantra of Salvation

Cost:50 Spirit

Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds.

Passive: You and your allies within 60 yards gain 20% increased resistance to all elements.

Only one Mantra may be active at a time.

Mantra of Retribution

Cost:50 Spirit

Active: Increase the amount of damage dealt to 202% for 3 seconds.

Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging or getting hit.

Only one Mantra may be active at a time.

Mantra of Healing

Cost:50 Spirit

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Active: Shroud you and your allies with a mystical shield that absorbs up to 62064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus.

Passive: You and your allies within 60 yards gain 10728 increased Life regeneration. The heal amount is increased by 7% of your Life per Second.

Only one Mantra may be active at a time.

Mantra of Conviction

Cost:50 Spirit

Active: Damage bonus is increased to 20% for 3 seconds.

Passive: Enemies within 30 yards of you take 10% increased damage.

Only one Mantra may be active at a time.

D3 Does Exploding Palm Dmg Affected Target 2017

Item DetailsSets (5)Set BonusSet Pieces
Inna's Mantra

(2) Set:

  • Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.

(4) Set:

  • Gain the base effect of all four Mantras at all times.

(6) Set:

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  • Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.
Inna's Mantra

(2) Set:

  • Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.

(4) Set:

  • Gain the base effect of all four Mantras at all times.

(6) Set:

  • Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.
Monkey King's Garb

(2) Set:

  • Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage.
  • Decoy explosion now deals the damage type of your highest +% Elemental Damage

(4) Set:

  • When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light by 500% for 3 seconds.
Monkey King's Garb

(2) Set:

  • Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage.
  • Decoy explosion now deals the damage type of your highest +% Elemental Damage

(4) Set:

  • When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light by 500% for 3 seconds.
Raiment of a Thousand Storms

(2) Set:

  • Your Spirit Generators have 25% increased attack speed and 300% increased damage.

(4) Set:

  • Dashing Strike now spends 75 Spirit, but refunds a Charge when it does.

(6) Set:

  • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds
    • Dashing Stike now lights up on your action bar when the increased weapon damage is active
Raiment of a Thousand Storms

(2) Set:

  • Your Spirit Generators have 25% increased attack speed and 300% increased damage.

(4) Set:

  • Dashing Strike now spends 75 Spirit, but refunds a Charge when it does.

(6) Set:

  • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds
    • Dashing Stike now lights up on your action bar when the increased weapon damage is active
Shenlong's Spirit

(2) Set:

  • The damage of your Spirit Generators is increased by 1.5% for each point of Spirit you have. When reaching maximum Spirit, all damage is increased by 100%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.
Shenlong's Spirit

(2) Set:

  • The damage of your Spirit Generators is increased by 1.5% for each point of Spirit you have. When reaching maximum Spirit, all damage is increased by 100%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.

(2) Set:

  • Every third hit of your Spirit Generators applies Exploding Palm.

(4) Set:

  • Your Seven-Sided Strike deals its total damage with each hit.

(6) Set:

  • Your Seven-Sided Strike detonates your Exploding Palm.
Uliana's Strategem

(2) Set:

  • Every third hit of your Spirit Generators applies Exploding Palm.

(4) Set:

  • Your Seven-Sided Strike deals its total damage with each hit.

(6) Set:

  • Your Seven-Sided Strike detonates your Exploding Palm.