Darkest Dungeon Dmg Mod
Grave Robber is a class of a high mobility. It is very similar to the archetype of a rogue as this class combines the very swift melee dagger attacks with ranged dagger throwing. This class can be used differently depending on the skill combination, but mostly it should be used as a damage dealer. GR can move on the battlefield without passing the turn, thus she don't have her favourite position (although the second and third from the right are the most preferable).
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If you want to, you can use him, though, as a more stationary character. Abilities such as Pick to the Face, Flashing Daggers and Thrown Dagger let him attack all of the targets in the battlefield. Both dagger abilities can deal massive damage, due to high critical hit chance. However, he is much better as a mobile class, but this works best within a party where the rest of the characters also use it. Therefore, he harmonizes perfectly with Jester, Highwayman, and, to some extent, with Crusader.
This character has a very high speed, high chance for a critical hit and quite high dodge value, but the amount of his Health Points and resistance (apart from resistance to Blight) are very low.
Statistics
Nov 07, 2017 Marvin Seo's Falconer Class Mod. Polish, Russian, and Spanish Introduction Welcome to the first of many mods that I will be bringing to Darkest Dungeon! My goal with my mods is to create the highest quality content that feels as if it belongs within the base game itself. Moderate DMG with a small SPD buff. Increased DMG vs. 'Darkest Dungeon is a hard-core RPG about the stresses of dungeon crawling. You must manage a team of flawed heroes through the horrors of being 500 feet underground while fighting unimaginable foes, famine, disease, and the encroaching dark. You will have to tend to characters’ spirits as much as you do their Hit Points. Jul 07, 2018 Darkest Dungeon Mods: How to play The Lamia! This sweet snake is a beautifully unique support class for Darkest Dungeon - and I'm caught in her tractor beam! E5 Plays Darkest Dungeon.
Darkest Dungeon Damage Modifier
Level | Health | Dodge | Protection | Speed | Accuracy | Critical | Damage |
1 | 20 | 10 | 0 | 8 | +0 | 5% | 4-9 |
2 | 24 | 15 | 0 | 8 | +0 | 5,5% | 5-11 |
3 | 28 | 20 | 0 | 9 | +0 | 6% | 6-13 |
4 | 32 | 25 | 0 | 9 | +0 | 6,5% | 6-14 |
5 | 36 | 30 | 0 | 10 | +0 | 7-16 |
As others have said, it simply means the damage output from that skill is at a 50% penalty against the hero's regular attack, rounded up. If your hero has an upper limit attack of 30 and the move has a DMG Mod: -50% then, yes, the upper limit of that attack will be 15 before protection and crit are applied.
Resistances
Stun | Blight | Disease | Deadly Blow | Move | Bleed | Debuff | Trap |
20% | 50% | 30% | 67% | 20% | 30% | 30% | 10% |
Tips:
Use this class only in the party which members do not have to keep their positions. You do not want to disable one of your members for a turn because of using a GR's attack.
Use the Lunge and Shadow Fade, in order to stay mobile on the battlefield
Class can be used as a 'dodging tank', which is a tank, who dodges the attacks instead of taking them on itself. However it works only on the higher levels, when the GR's stats of dodge are higher.
Classes that harmonize best with Grave Robber's mobility are Jester, Highwayman and, to some extent, Crusader
Merits | Flaws |
+ High damage to a single target + Great melee and ranged skill combination + Solid self-buffs + Can be used as a tank on the higher levels | - Necessity of moving may cause problems among some party members - One of the weaker classes on the lower levels |
Combat abilities
Name | Icon | Position | Targets | Description (successive tiers) |
Pick to the Face | Type: melee ACC base: 95 / 100 / 105 / 110 / 115 CRIT mod: 5 / 6 / 6 / 6 / 7% | |||
Lunge | Type: melee ACC base: 95 / 100 / 105 / 110 / 115 DMGmod: 40 / 40 / 40 / 40 / 40% CRIT mod: 10 / 10 / 11 / 11 / 12% Move: 2 rows forward | |||
Flashing Daggers | Type: ranged ACC base: 90 / 95 / 100 / 105 / 110 DMGmod: -33 / -33 / -33 / -33 / -33% CRIT mod: 5 / 6 / 6 / 6 / 7% Decreases resistance to Bleed: -20 / -23 / -26 / -30 / 33% (100 / 110 / 119 / 129 / 139% base) | |||
Shadow Fade | Type: melee ACC base: 95 / 100 / 105 / 110 / 115 DMGmod: -100 / -100 / -100 / -100 / -100% CRIT mod: 0 / 1 / 2 / 3 / 4% Move: 1 row back Stun: (100 / 110 / 119 /129 /139% base) On self: Increase dodge: +20 / +22 / +25 / +27 / +30 | |||
Thrown Dagger | Type: ranged ACC base: 90 / 95 / 100 / 105 / 110 CRIT mod: 10 / 10 / 11 / 11 / 12% Additional damage against Marked targets: +25 / +25 / +25 / +25 / +25% | |||
Poison Dart | Type: ranged ACC base: 95 / 100 / 105 / 110 / 115 DMGmod: -90 / -90 / -90 / -90 / -90% CRIT mod: 5 / 6 / 6 / 6 / 7% Blight: (100 / 110 / 119 / 129 / 139% base) Damage from Blight: 3 / 4 / 4 / 4 / 5 pts. / round (3 rounds) Decreases resistance to Blight: -20 / -23 / -26 / -30 / 33% (100 / 110 / 119 / 129 / 139% base) | |||
Toxin Trickery | On self | Type: buff On self: Increase dodge: +10 / +13 / +15 / +17 / +20 Increase speed: +5 / +6 / +7 / +8 / +9 Heal poisoning / bleeding |
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Camping skills
Name | Icon | Time cost | Target | Effect |
Encourage | 2 | 1 ally | Heal stress by 15 | |
Wound Care | 2 | 1 ally | Heal 15% Health Points Lifts Bleed from target Lifts poison (Blight) from target | |
Pep Talk | 2 | 1 ally | +15% to resistance to stress | |
Snuff box | 2 | On self / 1 ally | On self: Heal target's disease 1 ally: Heal target's disease | |
Gallows Humor | 4 | Entire party | Heal the character's stress by 25 75% chance of healing stress in all allies by 20 25% chance of healing stress in all allies by 10 | |
Night Moves | 2 | On self | +30% to Scouting chance | |
Pilfer | 1 | On self | Creates a random item from the inventory |
Nexus Link: http://www.nexusmods.com/darkestdungeon/mods/147?
So, Musketeer! The “backers-only” class which is really just a reskin of the Arbalest. Some might think that’s kinda lame, but I personally see it as an excellent opportunity. I see the Musketeer as a blank slate of sorts. We have the art assets and we, the community, are free to modify her functionality as we see fit. I’m certainly not the one and probably not the first to try their hand at modding her, but this is my personal variation of the Musketeer!
TL;DR of the changes are found in the two spreadsheet pictures I uploaded.
All of her combat skills have been changed to some extent:
Aimed Shot has remained basically the same, but with a lowered buff vs Marked and less CRT.
Smoskescreen is completely changed and now stuns the two back rows instead. Slightly lowered ACC.
Call the Shot replaced by Marking Shot, slight damage while marking. Speed debuff on enemy. Lower ACC.
Buckshot lost the ability to move enemies but has increased damage.
Sidearm replaced by Retreat Shot. Similar functionality but moves the musketeer back one step.
Patch Up replaced by Encourage. Provides Stress Heal and slight SPD and DMG buffs for one ally.
Skeet Shot keeps Clear Stun/Marked but loses Torch+3 and Debuff Resist. Buffs SPD.
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The changes made to the Musketeer aren’t merely to her skills, but also to her base stats. In general, she has higher DODGE, Debuff Resistance, SPD and Damage but has decreased Health and CRT. The idea is to make her slightly squishier and CRT-reliant, while allowing her to deal higher consistent damage than the Arbalest. She relies a bit more on damage avoidance than the Arbalest.
All these changes should hopefully allow the Musketeer to carve her own niche and make her distinct enough from the Arbalest. I did not want to make her COMPLETELY different, and wanted to make her more of a “sidegrade” to the Arbalest. Wether I succeeded or not is up to you! My bigest fear is that I made her too strong or too weak, but hopefully she’s balanced.
Plese provide feedback, I’ll try to keep an eye out and updating her based on the feedback I receive.
To do?:
Possibly camping skills?
Re-balance IF NECESSARY
Keep updating for newer build
Darkest Dungeon Mod Download
Last tested on Build: 13887
Latest version: v1.10
Darkest Dungeon Dmg Mod Pc
Androu1’s Musketeer is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.