Min And Max Dmg Explained Poe

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What do people mean by that? Someone would say minus/max maps, etc, and I have no clue what they are talking about.
Last edited by Catchafire2000 on Jun 13, 2013, 5:28:39 AM
Posted by
Catchafire2000
on Jun 13, 2013, 1:47:36 AM
Typically, min/maxing maps is done in order to maximize exp and economic gain per time spent.
Economically, knowing which map mods you want for each particular kind of map can help you minimize the amount of currency you put into a map to yield maximum amounts of exp per map.
In order to time-efficiently farm maps, you need to know the ins and outs of what your build can and cannot handle. For example, some builds simply cannot deal with reflect maps efficiently, since they have to be incredibly careful else they'd die and either set themselves back 15% of a level, or else lose the character entirely.
Min/maxing is simply the process of analyzing what you can and cannot do, what you need to put into something to yield the optimal results, be they for a time efficiency, economic efficiency, or both.
'I see now that the circumstances of one's birth are irrelevant; it's what you do with the gift of life that determines who you are.' - Mewtwo
Posted by
on Jun 13, 2013, 2:27:39 AM
Ah, a bit technical but thanks for the explanation!
Posted by
Catchafire2000
on Jun 13, 2013, 2:30:51 AM
Check out this thread..it is brilliant!
http://www.pathofexile.com/forum/view-thread/339977/page/1
'Truth be told, I have no idea what the fuck is going on anymore.' Stephen Hawkins
Posted by
on Jun 13, 2013, 2:39:58 AM
In regards to maps, minus max is most likely referring to the 'Minus x% maximum resists' mod on maps.
Posted by
on Jun 13, 2013, 4:23:05 AM
The typical use min/max refers to minimum/maximum.. not minus. The term 'Best' is often a maximum, but can also be a minimum. Min/max refers to people who go out of their way to make things best, even when it's not all that much better than 'good enough'.
Posted by
Shagsbeard
on Jun 13, 2013, 4:38:03 AM
min/max'ing probably goes way back to old school d+d, or maybe that's just another example.
you had a few base stats like dex, str, charisma, etc, and the min/max'ers would shoot for max values in their key stat by minimizing another stat, like charisma, that they didn't use much, as opposed to a well rounded char, or general role playing.
it's basically just slang for being a hyperefficient numbercruncher and trying to use number values at the extreme ends of a scale for maximum benefit and efficiency.
Posted by
EomMage
on Jun 13, 2013, 5:02:08 AM
'
Typically, min/maxing maps is done in order to maximize exp and economic gain per time spent.

THIS^
IGN: lVlage (96 Witch)
Posted by
lVlage
on Jun 13, 2013, 5:24:37 AM
anyone have an example of a map with mods where the min/max can be explained?
Posted by
Catchafire2000
on Jun 13, 2013, 5:28:21 AM
Not sure what you're talking about in terms of min-maxing maps.
Put it simply there are easy mods and hard mods but that depends on the players and their characters.
The best maps are the ones with the amazing positive attributes like increased area size, pack size and a good amount of bearable kinda-negative to negative mods that give you a disproportionate amount of quantity bonus, e.g. bandits, blood magic (if applicable), recovery mods (if applicable), chaos damage etc.
Also mods that slow down your progress e.g. Enfeeble, Temporal Chains should be avoided usually.
Posted by
on Jun 13, 2013, 5:36:07 AM
And

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As the title said, I really have no clue what those things mean and what the difference is between them :s
I'm trying to price check myself using PoE Trade, but I kind of ran into this problem..
Here is ONE of the items I wish to sell (Don't take it as I'm trying to price check!):
How would I use the search function (like the APS, DPS, etc..) to find similar results?
Thanks to anyone who can help me! (:
Posted by
Hank33
on Dec 11, 2014, 7:48:44 AM
APS = attacks per second (in the case of that staff, 1.00)
DPS = damage per second (when people talk about weapon DPS, all they mean is (min damage + max damage)/2 * APS, ignoring crit and so forth. So here (193 + 538)/2 * 1 = 365.50
eDPS = elemental damage per second (your weapon has no flat ele mods, so 0)
pDPS = physical damage per second (as above)
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Posted by
viperesque
on Dec 11, 2014, 7:55:03 AM
Wow, you make it seems so simple! Thank you very much :D
Posted by
Hank33
on Dec 11, 2014, 8:01:27 AM
You'll have a hard time selling anything half-decent in standard.
The only items that sell in sc are good items (very cheap) and incredibly good items (very expensive!)
I recommend checking poemods.com to see how your staff compares to the top mods. An item can have 3 prefixes and 3 suffixes max and if it's missing a suffix or prefix it can be crafted using master crafting.
In your case it has spell + phys dmg nodes, not very useful but just in case someone would find a use for it:
Prefix:
Local Min Added Physical Dmg / Local Max Added Physical Dmg
Spell Dmg +% / Base Max Mana
Local Physical Dmg +%
Suffix:
Base Chaos Dmg Resistance %
Last edited by Draqone on Dec 11, 2014, 8:13:27 AM
Posted by
on Dec 11, 2014, 8:06:07 AM
I usually just price it low to get rid of it faster xD
I will just leave it in my shop and maybe I will use it later on!
Posted by
Hank33
on Dec 11, 2014, 8:08:16 AM
Posted by
on Dec 11, 2014, 8:14:15 AM
For eDPS it's ((min Fire + min Cold + min Light + max Fire + max Cold + max Light) / 2) * APS right?
Last edited by kahzin on Dec 11, 2014, 5:53:26 PM
Posted by
on Dec 11, 2014, 5:53:00 PM
'
DPS = damage per second (when people talk about weapon DPS, all they mean is (min damage + max damage)/2 * APS, ignoring crit and so forth.

I always calculate crit into my DPS, why should someone let it out?
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Spectral Throw
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Posted by
on Dec 12, 2014, 9:34:29 PM

Min And Max Dmg Explained Poe 1

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