Insect Glaive Most Dmg

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Insect Glaive Most Dmg Average ratng: 7,4/10 8685 votes

Aug 30, 2018  Insect Glaive 3.1 Hammer 5.2 Light Bowgun 1.3 Hunting Horn 4.2 Heavy Bowgun 1.5 Lance 2.3 Bow 1.2 So big numbers doesn't necessarily mean damage is going to be that much higher. Take the Diablos Shatterer II for example, it has 1196, but as a hammer it has a bloat ratio of 5.2, meaning its actual raw is only 230. I mean yeah the deviljho and odogaron glaive look cool without a doubt but there are better ones to dish out more damage. Also nobody uses the empress mail for that The most damage is dealt on the ground which automatically lets you avoid the drachen helmet with the airborne ability. Insect Glaive. With its fantastic scope for mobility and mounting, the Insect Glaive (or IG for short) may look cool but many within the larger community often see it as more of a gimmick, and it. Sep 09, 2018  I just recently reached a high enough level to take on elder dragons so I thought it might be a good time to sort out some of my weapons. What trees do you think are the 'best' for the following weapons in your opinion (and perhaps which armor would be 'best' for them?) and why? Longsword, Insect Glaive, Gunlance, Dual Blades, Bow, Heavy Bowgun (pierce or spread, both if possible?). Insect Glaive: Insect Glaives (操虫棍 Sōchūkon), also known as IG, are weapons introduced in Monster Hunter 4. This double-ended rod is capable of quick, fluid attacks (like the Long Sword) and allows the hunter to jump at any time in a pole-vaulting fashion. It also is capable of summoning a Kinsect and using it to attack monsters.

  • Damage Type
  • Sharpness
  • Elemental Value

Damage Type

When attacks strike a monster, two types of damage are dealt: Physical (Raw) damage, and Elemental damage (but only if the weapon has an Elemental attribute).

Some weapons have an abnormal status attribute instead of an Elemental attribute. These weapons will Physical damage and apply Status damage.

Physical damage includes Severing-type damage, Blunt-type damage, and Projectile-type damage. Elemental damage includes Fire, Water, Thunder, Ice, and Dragon. There are also other sources of damage such as Fixed damage and Status damage. All damage types are dealt independent of each other.

Severing

Severing (sometimes known as Cutting) damage is the primary damage type for the following weapons:

The following attacks also deal Severing damage:

  • Hunting Horn's Handle Poke
  • Bow's Melee Attack deals Severing damage
  • Some Kinsects deal Severing damage
  • Slicing shot from Bowguns

Tails can only be cut by Severing damage. This happens when sufficient Severing damage has been accumulated on the tail, which then severs it.

Blunt

Blunt damage is the primary damage type for the following weapons:

The following attacks also deal Blunt damage:

  • Sword & Shield's shield-oriented attacks
    • Sword/Shield Combo
    • Shield Attack
    • Shield Bash
    • Hard Bash
    • Falling Bash
  • Lance's Shield Attack
  • Kinsects with Blunt attribute

Blunt weapons deal Exhaust status when they hit a monster. If they hit a monster's head, they deal Stun damage.

Projectile

Projectile damage is the primary damage type for the following weapons:

Gunlance's Shelling attacks deal Fixed damage instead of Projectile damage.

Elemental

Elemental Attributes:

  • Fire
  • Water
  • Thunder
  • Ice
  • Dragon

Blademaster weapons can have an Elemental attribute, a Status attribute, or neither. Some Dual Blades have two Elemental/Status attributes, one for each blade.

The Bow may have an Elemental attribute. The Bowguns do not have natural Elemental attributes, but they can load Elemental shots that effectively functions as dealing Elemental damage when it hits a monster.

Elemental damage is mainly affected by the weapon's Elemental value and the monster's Elemental Hitzone. Abnormal Status damage is not affected by the monster's Physical or Elemental Hitzone values. Blademaster weapons have a 1-in-3 chance per hit to apply Abnormal Status damage, while Gunner weapons always apply Abnormal Status damage.

If a monster has no weakness to a specific element on their Hitzone, then no Elemental damage is dealt. The Physical damage done by the weapon is not affected, as Elemental and Physical damage are calculated separately.

Insect Glaive Most Dmg

Status Attacks

Abnormal Status attributes:

  • Poison
  • Paralysis
  • Sleep
  • Blast

Blademaster weapons can have an Abnormal Status attribute instead of an Elemental attribute. Bows cannot have a natural Status attribute, but may equip Status Coatings to make fired arrows apply Status damage. Equipping Status Coatings will disable the Bow's Elemental attribute temporarily. The Bowguns do not have natural Abnormal Status attributes, but can load Status shots that apply Abnormal Status damage.

For Blademaster weapons, each time an attack lands, the attack has a 1-in-3 chance of applyingAbnormal Status damage. For Gunner weapons, a successful hit will always apply Abnormal Status damage.

Applying Abnormal Status damage to a monster does not instantly activate it's effect. Instead, monsters have an innate tolerance to Status Ailments. To trigger a Status Ailment, enough Status damage must be dealt to a monster to overcome its tolerance threshold. Once a monster is affilicted with the Ailment, the accumulated Status damage is reset to 0 and additional Status damage cannot be dealt until the monster recovers. The only exception to this is Poison.

Insect Glaive Armor Build

After the monster recovers, its tolerance threshold for the Ailment increases. This means it takes more Status damage must be accumulated before being able to inflict the monster with the same Ailment.

For all Ailments (except Blast), the accumulated Status damage disappears gradually due to the monster's tolerances. Overcoming this gradual decay is necessary to successfully trigger a Status Ailment on a monster.

IconStatusEffect(s)
PoisonSlowly drain the monster's health
ParalysisTemporarily immobilizes the monster and makes it take a bit more damage
SleepPut the monster to sleep
StunStun/KO the monster, which topples and immobilizes it
ExhaustedDrain the monster's stamina, making it tired
BlastTriggers an explosion on a specific monster part, which deals damage

Insect Glaive Monster Hunter World

Factors for Damage Calculation

The following factors influence damage calculations:

BM = Blademaster

FactorBM (Physical)BM (Elemental)Bowgun (Physical)Bowgun (Elemental)
Attack ValueOOOO
Motion ValueOO
SharpnessOO
Weapon AdjustmentOOOO
Sharpness AdjustmentO
Critical HitOO
Monster HitzoneOOOO
Elemental ValueOO
Projectile AdjustmentO
Critical DistanceO
Rapid Fire AdjustmentOO

Attack Value

The Attack value of the Hunter is calculated from the Hunter's equipped weapon, offensive boosts (e.g. being in DB's Archdemon Mode or having a HH attack buff), equipped skills, items, and Food skills. When damage is calculated, only True values are used, and the Displayed Attack value is adjusted down by the Display Multiplier.

Motion Values

All weapon attacks have a Motion Value (MV), which determines what proportion of the Attack value is used in damage calculations. For example, a weaker move with 40 MV uses applies 40% of the Attack Value in calculating damage, while a stronger move with 80 MV applies 80% of the Attack Value in calculating damage.

In general, slow weapons make up for their slower attacks with larger MVs, and fast weapons make up for their faster attacks with smaller MVs.

Sharpness

Sharpness describes how sharp a weapon is. Sharper weapons deal more damage and are less likely to bounce when hitting tough body parts.

Insect Glaive Highest Damage

Weapon Sharpness is split into discrete colors (see below). Different colors provide different multipliers to the damage dealt by the player.

SharpnessIconPhysicalElemental
Redx0.50x0.25
Orangex0.75x0.50
Yellowx1.00x0.75
Greenx1.05x1.00
Bluex1.20x1.0625
Whitex1.32x1.125

In addition to lower damage, weaker Sharpness colors causes some weapons to lose functionality. For example, at Orange Sharpness, the Gunlance's shells will deal less damage, the Switch Axe may bounce while in Sword mode, and the Dual Blades will not complete its full Blade Dance animation. At Red Sharpness, the Gunlance cannot shell.

Sharpness Gauge and Consumption

Each weapon can only make a specific amount of hits in a specific sharpness color before it dulls and and the sharpness color is lowered. Sharpness is consumed when a player lands an attack, but some shield attacks from the SnS and Lance do not deplete Sharpness.

Although most attacks deplete Sharpness by one per hit, some weapons have attacks that deplete Sharpness faster:

AttackSharpness Cost
Normal Attacks Landing1
Normal Attacks Bounced2
Guarding with GS or CB*, small knockback1**
Guarding with GS or CB*, medium knockback2**
Guarding with GS or CB*, large knockback10**
Gunlance Shell, Normal2
Gunlance Shell, Long2
Gunlance Shell, Spread3
Gunlance's Wyvern Fire10
Gunlance's Burst FireShell Count x Shell Cost

*Charge Blade with Elemental Boost doesn't lose Sharpness when guarding.** Doesn't lose sharpness when blocking roars, wind pressure, or tremors.

Sharpness can be restored by sharpening the weapon with a Whetstone.

Weapon Adjustment

Certain attacks have inherent damage bonuses:

WeaponAttack NamePhysical BonusElemental Bonus
SnSCharged Slash+XXL
Dual BladesDemon Mode+M
Dual BladesWhen both blade strike at the same time-L
Great SwordCharged Slash Lv1+S
Great SwordCharged Slash Lv2+M
Great SwordCharged Slash Lv3+XL
Great SwordStrong Charged Slash Lv1+XXL
Great SwordStrong Charged Slash Lv2+XXL
Great SwordStrong Charged Slash Lv3+XXL
Long SwordWhite Spirit Gauge+XS
Long SwordYellow Spirit Gauge+S
Long SwordRed Spirit Gauge+M
LanceDash Attack-XXL
GunlanceCharged Shot (Normal/Long)+M
GunlanceCharged Shot (Spread)+XL
GunlanceBurst Fire (Normal)+S
GunlanceBurst Fire (Spread)-S
GunlanceWyvern Fire (Long)+M
Switch AxePower Phial+M
Switch AxeElemental Phial+L
Charge BladeElemental Phial+XXL
Charge BladeElemental Boost (Axe Mode)+M
Insect GlaiveRed+White+M
Insect GlaiveRed+White+Orange+M
BowPower Phial+XL
BowElemental Phial+XL
BowMelee Attack-XXL
BowCharge Lv 1-XXL-L
BowCharge Lv 2- M
BowCharge Lv 3+XL
BowCharge Lv 4+XXL+M
BowArc Shot-L-L
BowgunNormal+L

Sharpness Adjustment

Some moves modify Sharpness, which affects both damage output and the liklihood to bounce.

WeaponConditionSharpness Adjustment
Blademaster weaponYellow Sharpness. At the start of weapon swing-XL
Blademaster weaponYellow Sharpness. At the end of weapon swing-L
All Melee AttackHave the buff from Demon shot+S
Sword & ShieldAll Attack+XS
Great SwordAll Charged Attack, Lv 1+S
Great SwordAll Charged Attack, Lv 2+M
Great SwordAll Charged Attack, Lv 3+L
Great SwordHit with the middle of the blade+XS
Long SwordMax Spirit Gauge+S
Long SwordHit with the middle of the blade+XS
Lance*Damage based on Blunt Hitzone-L
BowMelee Attack with Close Range Coating+ L

* Lance/Hitzone Selection

Critical Hits and Feeble Hits

When an attack makes a Critical Hit, additional damage is dealt. When an attack makes a Feeble Hit, damage is reduced.

Critical Hits occur when a weapon has a positive Affinity value. Positive Affinity refers to the probability of making a Critical Hit on an attack. For example, a weapon with 20% Affinity will have a 20% chance of dealing a Critical Hit on an attack. Higher Affinity values will increase the likelihood of dealing a Critical Hit. A successful Critical Hit applies a +25% bonus to the weapon's Attack Value when calculating damage.

Feeble Hits occur when a weapon has a negative Affinity value. Negative Affinity refers to the probability of making a Feeble Hit on an attack. For example, a weapon with -20% affinity has a 20% chance of dealing a Feeble Hit. Lower negative Affinity Values increase the likelihood of dealing Feeble Hits. A Feeble Hit applies a -25% debuff to the weapon's Attack Value when calculating damage.

The below table briefly illustrates the interaction between Affinity and the probability of making a Critical or Feeble Hit:

AffinityProbabilityDamage Multiplier
60%60%x1.25
20%20%x1.25
0%0%x1.0
-20%20%x0.75
-60%60%x0.75

Some skills influence Affinity values:

Skill/Food SkillEffects
Critical Eye 1+1%

Monster Hitzone

Monsters are comprised of different body parts, and each part has has different weaknesses to Physical damage and Elemental damage. The Physical weakness of a Hitzone does not affect it's Elemental weakness, and vice versa. If a Hitzone is not weak to a specific Element (i.e. a Hitzone value of 0), then no Elemental damage is dealt, but Physical damage is not impacted.

The higher the Hitzone value, the weaker it is. For example, if a monster's head has Hitzone values of 20/50/40 (corresponding to the Severing, Blunt, and Projectile damage types respectively), then Severing-type attacks deal 20% of its damage, Blunt-type attacks deal 50% of its damage, and Projectile-type attacks deal 40% of its damage.

A Hitzone is generally considered vulnerable when its Physical Hitzone value is 45 or higher or when its Elemental Hitzone value is 20 or higher.

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Elemental Value

When a weapon with an Elemental attribute lands an attack, the weapon will deal Elemental damage on top of the Physical damage it deals. Player-dealt Elemental damage does not inflict Elemental Blights on monsters.

Unlike Physical damage, Elemental damage is not affected by Motion Values. However, some weapons may confer a bonus to its Elemental damage on specific attack moves. In general, faster hitting weapons are better suited at dealing Elemental damage because they make multiple hits in the same time it takes a slower hitting weapon to make one hit.

Excluding Hunting Horn buffs, Elemental Attack buffs from Skills and Food skills are capped at a sum of +20%.

Elemental Crit Skill Adjustment

WeaponElemental Adjustment
Great Sword+M
Long Sword+L
Sword & Shield+XL
Dual Blades+XL
Hammer+L
Hunting Horn+L
Lance+L
Gunlance+L
Switch Axe+L
Charge Blade+L
Insect Glaive+L
Light Bowgun+XL
Heavy Bowgun+XL
Bow+XL

Projectile Adjustment

Skill/Food SkillAffected ProjectilesAdjustment
Normal UpNormal, Rapid+S
Pierce UpPierce+S
Spread UpSpread Ammo+M
Spread UpSpread Arrow+L

Critical Distance

For Gunner Weapons, Critical Distance (or Critical Range) refers to the distance at which a fired shot deals maximal damage. If the player is in Critical Distance, the aiming reticle will look like this:

Generally, being too close or too far away from the target will put the player outside of Critical Distance. Being too close or too far (i.e. outside of Critical Distance) will reduce the damage done by player Projectiles.

Critical Distance does not affect Affinity or Critical Hits.

Rapid Fire Adjustment

The Light Bowgun is capable of Rapid Fire, where the LBG shoots multiple shots in a single burst at the cost of 1 ammo. Each individual shot fired from Rapid Fire is weaker than a single shot of the same ammo type, but if most Rapid Fire shots land, their combined damage will exceed the damage done by firing just a single shot.

Rapid Fire TypeAdjustment
Lv 1 Normal x5-M
Lv 2 Normal x3-M
Lv 2 Normal x4-L
Lv 1 Pierce x3-L
Lv 2 Pierce x3-L
Lv 1 Pellet x3-M
Lv 2 Pellet x2-M
Lv 1 Sticky x2-L
Lv 2 Sticky x3-L
Lv 1 Sticky x2-L
Lv 2 Sticky x3-L
Lv 1 Crag x2-L
Lv 1 Fire x3-L
Lv 1 Fire x4-XL
Lv 1 Water x3-L
Lv 1 Thunder x3-L
Lv 1 Ice x3-L
Lv 1 Dragon x2-XL
Lv 1 Slicing x2-S
Lv 2 Slicing x2-S

Fixed Damage

Fixed damage is dealt directly to the monster and does not have a damage calculation. This means that Fixed damage attacks are not mitigated by the monster's Hitzone values or affected by the player's Attack value.

Some sources of Fixed damage, such as Gunlance shelling and Wyvern Fire, and Bowgun Sticky shot and Crag shot, also deal additional Fire damage. This additional Fire damage will be impacted by damage calculations.

CategoryDamage SourceDamage Dealt
SlingerStone1
SlingerKnife20
SlingerParalysis Knife5
SlingerPoison Knife5
SlingerSleeping Knife5
ItemSmall Barrel Bomb20
ItemBarrel Bomb80
ItemBarrel Bomb G150
GunlanceShelling
various other itemstbd
Charge BladePhial Burst - Counter3
Charge BladePhial Burst - ED5
Charge BladePhial Burst - AED10
Charge BladePhial Burst - SAED25
Bowguntbd
  1. Low Rank
  2. Insect Glaive is a kind of hybrid melee and ranged weapon but it has insane amounts of mobility, and you can use it to jump around like an idiot.
  3. This guide will also go briefly into Kinsects. Speed is the preference as they’re the easiest type to use, on top of having good synergy with the recommended weapon path’s bonus to speed kinsects. Blunt vs. Sever is your preference, but you’re unlikely to get KO’s with Kinsects, so sever will be more useful, as you can use it to assist in cutting tails.
  4. The short answer is:
  5. Build the Kulu Glaive to bridge you into the Tobi Kadachi Path, and use it for the entirety of the game. Wow… how exciting. Then you can pick up the Nergigante Glaive. Kinsect’s have a very easy linear progression starting with Culldrome 1, and ending up at the Pseudocath 3, which is arguably the best in the game.
  6. Now for the long answer:
  7. The Iron Blade 1 you start with is good for the first missions. You’ll want upgrade it as soon as possible to an Iron Blade 2 by using 2 Iron Ore. Also take the opportunity to upgrade your Culldrone 1, into a Culldrone 2 by using 3 Iron Ore.
  8. Use this to take on the Great Jagras, and the Kulu Ya Ku.
  9. After the Kulu Ya Ku, upgrade your Iron Blade 2 into a Kulu Blade 1 by using 1 Kulu Ya Ku Beak, 2 Kulu Ya Ku Hide, and 3 Kulu Ya Ku Scales.
  10. Continue with your mandatory hunt of a Pukei-Pukei.
  11. If you prefer, you can build the Pukei-Pukei path and gain poison damage, but you’ll be able to inflict poison with your kinsect, which makes Kulu Blade 1 over all preferred.
  12. Now hunt Barroth in the Wild Spire Wastes. Mine here to get Earth Crystals. Once you get two, upgrade your Culldrone 2 into a Culldrone 3 by using 2 Earth Crystals and 1 Monster Bone M.
  13. Follow up by hunting Jyuratodus as part of standard progression. You can build the Aqua Rod 1, as an optional upgrade here, and it will bridge into the Diablos path later, but the Kulu Blade 1 will be sufficient.
  14. Hunt Tobi-Kadachi as your next mandatory hunt. Afterwards, build a Bone Rod 1, and upgrade it to a Bone Rod 2 by using 3 Monster Bone S.
  15. Upgrade it again, to a Pulsar Rod 1 by using 1 Tobi-Kadachi Claw, 3 Tobi-Kadachi Scale, and 2 Tobi Kadachi Pelt.
  16. You’ll gain a 30 raw damage spike over the Kulu Blade 1, add thunder element, and maintain speed boost and the 10% affinity. It’s by far the strongest Insect Glaive you can have up to this point, and stays at the top until things like Diablos come into play.
  17. Now you’ll have to fight Anjanath as part of the story. Afterwards, upgrade your Culldrone 3, into a Windchopper 1 by using 1 Monster Bone L, and 1 Machalite Ore.
  18. Afterwards it’s Zorah Magdaros…. Setpeice… etc.
  19. In the Coral Highlands, you’re forced into an expedition to explore.
  20. You can mine here for Dragonite Ore and Coral Crystal. You’ll need Dragonite Ore for your Kinsect, and Coral Crystal for your glaive.
  21. Upgrade your Windchopper 1 into a Windchopper 2 by using 2 Dragonite Ore and 3 Machalite Ore.
  22. Upgrade your Pulsar Rod 1, into a Pulsar Rod 2 by using 2 Tobi-Kadachi Electrode, 3 Tobi-Kadachi Claw, 2 Electro Sac and 3 Coral Crystal.
  23. Continue progressing by hunting Paolumu, unlocking the Rotten Vale, hunting Radobaan, then returning to the Coral Highlands to take out Legiana
  24. After Legiana you’ll hopefully gain Monster Bone+.
  25. Use them to upgrade your Pulsar Rod 2 into a Pulsar Rod 3 by using 2 Monster Bone+, 2 Tobi-Kadachi Electrode, 2 Tobi-Kadachi Membrane, and 2 Warped Bones. Warped Bones can be harvested from bone piles in the Rotten Vale.
  26. After you get monster bone+, you can also upgrade your kinsect, but you’ll need rathian webbing. Hunt a rathian, and upgrade your Windchopper 2 into a Windchopper 3 by using 2 Monster Bone+, and 1 Rathian Webbing.
  27. These are your last upgrades for Low Rank.
  28. Finish up your mandatory hunts of Odogaron, followed by Rathalos and Diablos in whatever order you choose.
  29. After beating the Zorah Magdaros setpeice, and killing a deceptively strong Pukei-Pukei, you’ll gain access to High Rank quests. Congratulations, the baby gloves are coming off.
  30. High Rank
  31. Our immediate goal in High Rank is a weapon upgrade to compensate for the increased health of monsters, with a long term goal of bringing our sharpness to the next level.
  32. If you’re lucky after the Pukei-Pukei you’ll have received 2 Monster Keenbone. Use these to upgrade your kinsect. Upgrade your Windchopper 3 into a Pseudocath 1 by using 2 Monster Keenbone, 3 Carbalite Ore, and 2 Monster Broth. Carbalite Ore can be mined from high rank mining nodes, and Monster Broth can be carved from Vespoids and Hornetaurs. Use Red Pits on your slinger to increase your chances of being able to carve them.
  33. Pseudocath is arguably the best kinsect in the game, with amazing speed, and power, on top of having Blast as a dust effect.
  34. As is the custom, hunt Tobi Kadachi the second you’re able to in high rank to upgrade. Upgrade your Pulsar Rod 3 into a Kadachi Pillar 1 by using 3 Tobi Kadachi Claw+, 4 Tobi Kadachi Scale+, 3 Tobi Kadachi Pelt+ and 3 Dragonvein Crystal. Dragonvein Crystal can be mined from red mining nodes in high rank areas.
  35. You have an option here, you can continue with the main story, and hunt down the Pink Rathian, or you can go for Diablos for another upgrade to your weapon.
  36. Hunt Diablos for Majestic Horns. This isn’t the easiest thing to do with an Insect Glaive but you’ll be able to. You need 2 to upgrade your Kadachi Pillar 1 into a Kadachi Pillar 2. Upgrade by using 2 Majestic Horn, 2 Tobi Kadachi Electrode+, 4 Tobi Kadachi Claw+ and 3 Thunder Sac. Once you get this, you’re set for the rest of the game.
  37. You’ll now have to hunt Pink Rathian as part of standard story progression. Afterwards you’ll unlock the Elder’s Recess.
  38. Defeating Pink Rathian should yield monster hard bones, and mining in the Elder’s Recess will give you access to Fucium Ore. Use these to upgrade your kinsect. Upgrade your Pseudocath 1 into a Pseudocath 2 by using 2 Monster Hardbone, 2 Fucium Ore, and 2 Inferno Sac. You can get Inferno Sac from Anjanath, both types of Rathian, Uragaan, and both types of Rathalos.
  39. With these upgrades you’ll be adequately prepared to do your next story hunt, which is Nergigante.
  40. After your hunt, if you got 2 Elder Dragon Bones, you can upgrade your Kinsect to it’s final form.
  41. Use 2 Elder Dragon Dragon Bones, 3 Monster Hardbone and 1 Firecell stone to upgrade your Pseudocath 2, into a Pseudocath 3. Firecell stone can be found while mining in the Elder’s Recess.
  42. Pseudocath 3 is arguably the best Kinsect in the game.
  43. You can also upgrade your Kadachi Pillar 2 into a Kadachi Pillar 3 by using 2 Nergigante Talon, 4 Tobi-Kadachi Electrode+, 6 Tobi-Kadachi Claw+ and 1 Wyvern Gem. Wyvern Gem’s can be obtained from monsters like Barroth, Jyuratodus and Radobaan.
  44. Of course, you should look into building Nergigante’s Insect Glaive, as it touts extremely high damage, sharpness and elder seal. Achieve this by going through the Ore Path.
  45. Make a new Iron Blade 1, and upgrade to an Iron Blade 2. Then into an Iron Blade 3, into a Steel Blade 1, into Steel Blade 2, into Steel Blade 3, and finally into a Chrome Blade 1.
  46. Now upgrade this one more time into the Nergal Reaper by using 3 Nergigante Talon, 4 Nergigante Regrowth Plate, 2 Nergigante Tail and 2 Nergigante Carapace.
  47. Congratulations, you now have a weapon that’s completely capable of getting you through the rest of the game, and one of the best Insect Glaives.
  48. This will be more than sufficient for taking out the remaining Elder Dragons.
  49. For final targets, if you want a Raw insect glaive, you should definitely look into the Diablos path for the Tyrannis Glaive 2 which has the highest raw in the game, but low blue sharpness and -30% affinity. This will be able to be offset by decorations and gear choices at end game.
  50. After taking out Xeno’jiva, you can upgrade the Nergal Reaper one more time into Catastrophe’s Light by using 2 Xeno’Jiva horns, 5 Nergigante Horn+, 5 Nergigante Talons, and 1 Nergigante Gem.
  51. The gem’s will make these final glaives take some time to get, but will be great options for general purpose hunting.